"Virtual Reality" and "webcams"
are currently incompatible suppositions, placing sensory richness
in opposition to liveness. Large immersive images, sent through
a "narrow pipe" such as today's Internet, must "accumulate"
over time. Time artifacts result, since not everything can be transmitted
at the same time.
Such time artifacts were explored using visual material from a previous
art installation, Be Now Here,
filmed with a custom-built camera system, where such factors as
frame rate, lens angles, and panning speed were known. Though the
footage was pre-recorded, it approximated what a live "VR webcam"
could be.
Scenes of the same places at different times of day were combined
in various ways to simulate "narrow pipe" time artifacts.
Studies produced from this footage suggest that time artifacts,
while reducing the verisimilitude of the imagery, can increase its
density or activity. In such "hyper-real" images, "more"
can "happen." A "VR Webcam" is proposed.
The complete study, with images and videos,
can be found at:
VR Webcams: Time Artifacts as Positive
Features
Related Projects:
Folding-Time, Video Panorama
Burning Man 2002
David
Rokeby, Machine for Taking Time, 2001
Romy
Achituv, Interactive Be Now Here, 2000
|