michael naimark
 

Consciousness Reframed: Art and Consciousness in the Post-biological Era


Proceedings of the 1st International Conference of the
Centre for Advanced Inquiry in the Interactive Arts
University of Wales, Newport, 1997
Ascott, R. ed. 1997. Newport: University of Wales College
ISBN: 1 899274 03 0

 





What's Wrong with this Picture?
Presence and Abstraction in the Age of Cyberspace1

Michael Naimark


A great deal of attention has been given over the past two decades to technologies for making audiovisual representations appear "more real." Photorealism in computer graphics, binaural sound, high definition television, interactivity, and (as the name implies) virtual reality are such areas. This issue of "realness" or "presence" has split the arts community into two camps: those who care and those who don't. Historical examples of this split will be discussed, including at the 1900 Paris Exposition, in Abel Gance's Napoleon (1927), and at the Macy Conferences on Cybernetics (1947-53). Attempts at syntheses of these views will be suggested.
 
KEYWORDS: presence, abstraction, virtual environments



PART I - The Problem

Art "versus" Tech?

It's not wholly inaccurate to place "abstraction" and "presence" as end-points along a single axis depicting representation, which loosely translates into "less real" and "more real." Abstraction may also be tied heavily to "metaphor," while presence may be tied to "verisimilitude."



An equally tempting correlation, one might observe, exists between abstraction and "art," and presence and "technology." For example, increasing the resolution of an electronic image or reducing the latency in an interactive system is generally viewed as a technological enhancement, while decreasing resolution or making a seemingly non-causal interface is considered poetic or artful.



For many practitioners of art and technology (including the author), such a correlation feels both accurate and disturbing. Often, after an artwork is realized, colleagues from the technological community may say things like "this is great but wouldn't it be better if you had more bandwidth?" while colleagues in the traditional arts community may counter with "this is great but wouldn't it be more poetic if you made it more abstract?" To many of us, this apparent dichotomy is a constant source of tension, manifesting in such questions as "can I use 8mm video instead of professional beta format," "should I keep the noise and artifacts," or "will distorting the sound or image help or hinder what I'm trying to express."
 
The Mixing Board Analogy of Representation

A simple model of the relationship between a subject and its representation can be made by analogy to an audio mixing board - a box with an input, and output, and rows and rows of slider controls. The analogy is that the sliders depict all of the individual elements of representation and that if all are turned up to their maximum, that the representation will be indistinguishable from its subject. For example, if the representation is visual, the sliders may depict elements such as spatial resolution, temporal resolution, dynamic range, color fidelity, degree of orthoscopy, etc.



This model assumes these elements are known (or at least knowable). The author has written several papers attempting to taxonomize these "elements of realspace imaging" [see Naimark (1991a, 1991b, 1991c)].

The relevant issue here is not whether this mixing board analogy is accurate, but whether or not it's relevant to the arts. And here is where two camps can be observed.

One camp seems to scream "turn all the sliders up to 10!" This can be seen at technology-based exhibitions such as Siggraph and has been the battle-cry in many VR circles. Sutherland (1965) said it first, if not best: "The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real." An implicit assumption here is that the world is sensed the same by all people and what seems real to me will seem real to you, a very deep assumption about human cognition and consciousness.

The other camp says, simply put: "Who cares!" These tend to be artists working in traditional media, such as painters and poets. An artist friend of the author whose medium is 16mm film (and who despises video and computers) once said that he likes his medium for all the reasons folks like me don't: all of the exploration has already been done and he can simply use it.

A Case Study: "Be Now Here"

This apparent dichotomy, between presence and abstraction in the arts, can be seen in the evolution of a recent project by the author called "Be Now Here (Welcome to the Neighborhood)." "Be Now Here" is an immersive virtual environment about public plazas in endangered areas, whose intention is to express a strong visceral sense of place. The installation consists of a large stereoscopic video screen (the audience wears inexpensive polarized glasses), four-channel surround sound, a simple input device, and a 16-foot diameter rotating viewing platform on which the audience stands, which rotates in sync with the panoramic image and sound [see Naimark (1995)].

The imagery was filmed with a stereoscopic pair of cameras on a custom-built tripod which constantly rotated at a rate of once per minute (1 rpm). The rotating floor also rotated at 1 rpm. The effect, of being in a dark space viewing a large screen, was a strong sense that the screen was rotating rather than the floor. This illusion is similar to the feeling of sitting in a train at a station when the adjacent train pulls out.

But after two public exhibitions, it became clear that too many people were complaining of mild dizziness from rotating at 1 rpm. Several informal experiments were conducted back at the lab. The turntable and video were slowed down in sync to 1/2 rpm and to 1/4 rpm. Most observers reported a drastic decrease of dizziness at 1/2 rpm and little further change at 1/4 rpm. They also reported little decrease in the effectiveness of the "moving train" illusion at 1/2 rpm but a marked decrease at 1/4 rpm. The conclusion was to slow down the turntable and video to 1/2 rpm.



Since the imagery was pre-recorded, slowing it down to half-speed meant the people in the video would appear moving in slow-motion. Changing the imagery from real time to half-speed is making it "less real" and "more abstract." From the point of view of the one-dimensional model of presence and abstraction, such a change would move "Be Now Here" more toward art and away from technology in its sensibility. (Indeed, a colleague with whom I work, a computer scientist, gave me a look of shock when I described the change and said "but Michael, the people in the video will be moving in slow motion!" as if I was doing something terribly wrong.)




That Be Now Here #2 (1/2 rpm) would satisfy the technologists less and the artists more than Be Now Here #1 (1 rpm) proved indeed to be both accurate and disturbing. The tension between abstraction, metaphor, and art on one side and presence, verisimilitude, and technology on the other is not new. Perhaps looking at past examples of this tension would add insight.



PART II - Three Historical Moments


1 - 1900 Paris Exposition: Did Cezanne know the Lumiere brothers?

Paris at the turn of the last siècle was a lively place for artists working both with abstraction and presence. The abstract movement of Impressionism, already several decades old, was by 1900 known as "post-Impressionism" and in a state of maturity. Cezanne ruled (ask Picasso) and had moved out of the studio into the field, from still lifes to landscapes. His painting entitled "Turning Road at Montgeroult" (1899) was typical of his style then: soft blurry edges, large swatches, and his bold and complex use of color made it crystal clear that photorealism was not a high priority.


P. Cezanne Turning Road at Montgeroult 1899


Meanwhile, cinema was in its early infancy, five years old to be precise, and Paris was a hotbed of activity. The Lumiere brothers publicly opened the first projected film theater in late 1895, and cinema became such an instant hit that early film posters depicted nothing but a mob of people trying to get inside the film theater [see Capitaine (1993)]. Cinema's attraction was that it "looked real."

1895 1896


Paris became a particular focus of worldwide attention when it opened its doors to the world's fair in 1900, the Paris Exposition, the largest of its kind to date. Art was exhibited alongside cinema. But did these two communities - the mature abstractionists of post-Impressionism and the proto-VR cinéastes - intermingle?


1900 Paris Exposition


As far as this author could determine: no. At the 1900 Paris Exposition, cinema was well-represented as was classical art, but the Impressionists were barely exhibited, having been co-opted by Art Nouveau, the fashion rage of the time [see Mandell (1967)]. It seems that the abstractionists and the cinéastes ultimately didn't have much in common and remained in their own communities. (Asking if Cezanne hung out with the Lumiere brothers is a little bit like asking if Jasper Johns hangs out with Jaron Lanier. They do both live in New York.)



2 - 1927 - Abel Gance's Napoleon: VR or Collage?

In 1925, the French filmmaker Abel Gance began filming one of the most anticipated movies in the history of film: Napoleon. Exotic locations, casts of thousands, and (to the French) the greatest story of heroism and the human spirit came together in what Brownlow (1983) called "so far ahead of its time that it seemed set to become the most famous [film] ever made."



The film premiered in April 1927 at the Paris Opéra to a full house and ran three hours forty minutes. When it ended the audience gave Gance a standing ovation which lasted fifteen minutes.

The most innovative achievement of Gance's Napoleon was his use of three screens side by side to make an enormous triptych, 40 feet wide at the Opéra. Gance filmed several scenes with three cameras with the intention of creating a long continuous panorama. This technique, which he called "Polyvision," was the early predecessor of Cinerama, the popular three-screen movies of the 1950s. The goal was heightened realism.





But during the editing process Gance made another discovery: that by using the three projection screens to show three different images side-by-side, an impression as powerful as his panoramas could be made. From Brownlow (1983), Gance recalls "I realized that here was a new alphabet of cinema. I had only to create the grammar."

In the end, Gance's Napoleon used his three screen triptych for both panoramas and collages, and he spoke with equal passion of both techniques. It may be noteworthy that he was initially driven by the quest for heightened realism that lead him to heightened abstraction.

Unfortunately, 1927 was also the same year The Jazz Singer was released - the first "talkie" - and silent films, however epic and innovative, became a lost art.


3 - 1947-53 - Macy Conferences on Cybernetics: Where are "YOU?"

In 1947, the Josiah Macy Foundation in New York began sponsoring a series of conferences on communication, feedback (a new word, coined by Norbert Wiener), and systems. The conferences were originally called "Circular Causal and Feedback Mechanisms in Biological and Social Systems" and had an eclectic mix of scientists and engineers including Norbert Wiener, Claude Shannon, Warren McCulloch, and Heinz von Foerster, but also anthropologists Margaret Mead and Gregory Bateson. In 1948, Wiener published his book Cybernetics (another word he coined), and shortly thereafter everyone at the conferences agreed to change the name to the "Macy Conferences on Cybernetics." In a very real sense, the field of cybernetics was born at these conferences.



Participants of the Tenth Conference on Cybernetics, April 22-24, 1953, Princeton, N.J. Sponsored by the Josiah Macy, Jr., Foundation. 1st row: T.C. Schneirla, Y. Bar-Hillel, Margaret Mead, Warren S. McCulloch, Jan Droogleever-Fortuyn, Yuen Ren Chao, W. Grey-Walter, Vahe E. Amassian. 2nd row: Leonard J. Savage, Janet Freed Lynch, Gerhardt von Bonin, Lawrence S. Kubie, Lawrence K. Frank, Henry Quastler, Donald G. Marquis, Heinrich Kluver, F.S.C. Northrop. 3rd row: Peggy Kubie, Henry Brosin, Gregory Bateson, Frank Fremont-Smith, John R. Bowman, G.E. Hutchinson, Hans Lukas Teuber, Julian H. Bigelow, Claude Shannon, Walter Pitts, Heinz von Foerster

 
Brand (1976) interviewed Bateson and Mead about the Macy Conferences. One of their observations was that most of the participants ("the engineers," as they called them) characterized a cybernetic system as having an input, an output, and feedback but saw themselves as "outside the box," i.e., not being part of a bigger circuit. Wiener, Bateson, and Mead believed that everyone is ultimately "inside the box" and that a larger feedback loop including "you" always exists.




Stewart Brand, œFor God's Sake, Margaret,” (conversation with Gregory Bateson and Margaret Mead) The CoEvolution Quarterly, Summer 1976


The engineers, who believed they were outside the systems they study, and Wiener, Bateson, and Mead, who proposed no one ever is, embody a similar dichotomy as that of presence and abstraction. At the very least, being "outside the box" assumes a common reality while being "inside the box" acknowledges subjectivity.
 
This "inside the box" view, one of self-reference, is (arguably) one of the seed beliefs which led von Foerster to his theory of Second Order Cybernetics and Francisco Varela and Humberto Maturana to their theories of "autopoeisis."

But as tempting as it may be to suggest that "outside the box" is an inferior view, "the engineers" went forth and founded several industries, like computers and telephony. Sometimes a little bit of distancing is a good thing, and ultimately both views may have some value.



PART III - A New Axis


These three historical moments may suggest that, while presence and abstraction can be one-dimensionalized in terms of mixing board psychophysics, quality of experience is ultimately orthogonal to it. To suggest that more or less image detail, or more or less panoramic continuousness, or even more or less self-reference, makes a representation better or worse collapses one too many dimensions together. The dimension of quality - some may call this art - cannot follow simple rules.









References
 
1. This paper is loosely based upon a presentation given for the classes of Anne-Marie Duguet of Université Paris 1 and Jean-Louis Boissier of Université Paris 8 in 1994.
 
2. Naimark, M. 1991. Elements of Realspace Imaging. Cupertino: Apple Computer Technical Report.
 
3. Naimark, M. 1991. Elements of Realspace Imaging: a Proposed Taxonomy. San Jose: SPIE/SPSE Electronic Imaging Proceedings, vol. 1457.
 
4. Naimark, M. 1991. Elements of Realspace Imaging: a Proposed Taxonomy.
    Moscow: First Moscow International Workshop on Human-Computer Interaction Proceedings.
 
5. Sutherland, I. 1965. The Ultimate Display. Proceedings of the IFIP Congress Vol. 2.
 
6. See http://www.naimark.net/projects/benowhere.html
 
7. Capitaine, J-L. 1993. L Invitation au Cinématographe. Paris: Maeght Éditeur.
 
8. Mandell, R. D. 1967. Paris 1900: the Great World s Fair. Toronto: University of Toronto Press.
 
9. Brownlow, K. 1983. Napoleon: Abel Gance s Classic Film. New York: Alfred A. Knopf.
 
10. Josiah Macy, Jr. Foundation. 1949-53. Cybernetics (6th - 10th; Vols. 1-5 not published). New York: Josiah Macy, Jr. Foundation.
 
11. Brand, S.B. 1976. For God s Sake, Margaret: Conversation with Gregory Bateson and Margaret Mead. Sausalito: CoEvolution Quarterly (summer 1976).